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Style Transfer Machine Learning Tests

Machine learning has made giant steps in past years thanks to the democratization of cloud computing infrastructure that allows it to train models on hundreds/thousands TPU at the same time. Mastering this technology becomes a mandatory qualification for any company willing to stay competitive and innovative.

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My "Asset On Demand" Loader

While working on side projects, I’ve realized that I was spending a lot of time looking for assets on the web to work with instead of doing CG. The whole process of iteratively searching for an asset on one website, downloading, unzipping and finally importing it was really slowing me down so I’ve decided to create an asset loader to help me out...

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Houdini vex 101

VEX is a Houdini (sideFx) language. Its evaluation is typically very efficient giving performance close to compiled C/C++ code. VEX is not an alternative to scripting, but rather a smaller, more efficient general purpose language for writing shaders and custom nodes.

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Maya Python Programming

Python is an object oriented programming language (OOP) that was created by Guido von Rossum in 1981. In 2021, Python has a considerable community behind it and is one of the most used programming languages around the world and in the CG/pipeline fields. In thiedgess blog, we will look at how we can use Python to interact with Maya.

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Git Cheat Sheet

Git is a free and open source distributed version control system designed to handle everything from small to very large projects with speed and efficiency.

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Custom Maya UI

Augmenting Maya factory UI with new menus, buttons and tool windows is a redundant need for a TD. Most of the time, you’ll just need to add a new menu item to your studio menu and trigger a callback from there to launch your brand new tool/script. Using cmds/pymel becomes handy to quickly build up custom Maya specific tool windows.

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